Level: Imp 9
Spell Resistance: yes
Launching little clones of yourself into the air, they flap about before slamming into your enemy. As a standard action, You summon one Imp clone for every 4 levels you possess (max 5 imps at level 20). These clones last for 1 round per level. The clones all have the same abilities as you, and the same base attack bonus but only one attack. The imp has 1 hit point and can make a touch attack on it's enemy. If the enemy is struck by an imp they take normal damage as well as 1d6 force damage per level (Max 10d6). A successful fortitude saving throw on each attack cuts that attack's damage in half.