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EVILITY

EFFECT

PRICE

Weaken Vaccine

Gain immunity to ability score damage

200

Charm Vaccine

Gain immunity to the spells Charm person, Charm Monster, Dominate Person, and Dominate Monster

400

Shrink Vaccine

Cannot have your size category be changed against your will

200

Vaccine

When effected by a status ailment, you have a 5% chance to be unaffected by it.

400

Revitalizing Power

Increase effects of healing magic on self by 25%

300

Armor Tutor

Gain a +6 bonus to armor class when wearing armor of any kind.

300

Unity

Increase your bonus to attack rolls when flanking by +4.

200

Aggression

Add your relevant ability modifier to damage when making a normal attack (Not a technique or spell).

400

Magichange Reform

Select a different ability score other than your relevant ability modifier. You switch this ability score with your relevant ability modifier when magichanged to determine which score you give a bonus to. (For example, Ghosts give a bonus to Charisma, however with this you could grant a bonus to Strength instead equal to the normal bonus you would grant to their Charisma.)

500

Double Bladed

You are treated as if you had the two weapon fighting feat as a bonus feat.

300

Cross Formation

You no longer must be adjacent to a creature to magichange, you can do so from 15 feet away.

300

Fusing Souls

Grant a +1 bonus to attack, damage, and armor class when double magichanged with someone. This bonus increases by +1 for every 4 levels you possess.

300

Weapon Fusion

When wielding a magichange weapon, you can apply any enchantments from your normal weapon to the magichanged weapon. There is no limit to number of enchantments usable in this way. (For example, if a Dragon magichanges and is a +5 Vorpal weapon, and you are also wielding a +3 Flaming Impact weapon, you could treat it as a +5 Vorpal, Flaming, Impact weapon). Doing this cuts the magichange time in half.

500

Double Bladed Plus

You gain the Improved and greater two weapon fighting feats. You must possess two weapon fighting to gain any bonus from this evility.

600

Heart Guard

Gain DR 20/- while in a heart realm.

300

Deprave Vaccine Mana Cost: 50

Effect You gain a +4 bonus against any Charm effects. This bonus increases by +2 for every 3 levels you possess.

Forget Vaccine Mana Cost: 50

Effect You gain a +4 bonus against any effect that causes Confusion.This bonus increases by +2 for every 3 levels you possess.

Poison Vaccine Mana Cost: 50

Effect You gain a +4 bonus against any Poison and disease effects.This bonus increases by +2 for every 3 levels you possess.

Sleep Vaccine Mana Cost: 50

Effect You gain a +4 bonus against any Sleep effects.This bonus increases by +2 for every 3 levels you possess.

Paralyze Vaccine Mana Cost: 50

Effect You gain a +4 bonus against any Paralyzation effects.This bonus increases by +2 for every 3 levels you possess.

Ailment immunity Mana Cost: 100

Effect You gain a +4 bonus against anything that causes Negative levels. This includes armor class. This bonus increases by +1 for every 3 levels you possess.

Heal Gain Mana Cost: 100

Effect When subject to a healing spell, you heal an additional number of hit points equal to twice the spell's level.

Star Body Mana Cost: 200

Effect You gain Force Resistance 5 that stacks with all other forms of resistance. This bonus increases by 5 for every 10 levels you possess.

Fire Body Mana Cost: 100

Effect You gain Fire Resistance 5 that stacks with all other forms of resistance. This bonus increases by 5 for every 10 levels you possess.

Cool Body Mana Cost: 100

Effect You gain Frost Resistance 5 that stacks with all other forms of resistance. This bonus increases by 5 for every 10 levels you possess.

Windy Body Mana Cost: 100

Effect You gain Sonic Resistance 5 that stacks with all other forms of resistance. This bonus increases by 5 for every 10 levels you possess.

Muscle Mastery Mana Cost: 100

Effect You gain an additional 1 hit point per level.

Mind Mastery Mana Cost: 100

Effect You gain an additional spell slot with which you can use to cast any spell you possess.

Resist Mastery Mana Cost: 100

Effect You gain a +2 bonus to any one saving throw. This bonus increases by +1 for every 8 levels you possess.

Defense Mastery Mana Cost: 100

Effect You gain a +2 bonus to armor class. This bonus increases by +2 for every 5 levels you possess.

Snipe Mastery Mana Cost: 100

Effect You gain a +1 bonus on all ranged attack rolls. This bonus increases by +2 for every 5 levels you possess.

Offense Mastery Mana Cost: 100

Effect You gain a +1 bonus on all melee attack rolls. This bonus increases by +2 for every 5 levels you possess.

Casting Mastery Mana Cost: 100

Effect Once per day you can use a metamagic feat on a spell, and the spell cost is lessened by 1. You can use this one additional time per day for every 4 levels you possess.

Dodge Mastery Mana Cost: 100

Effect You negate 10 damage dealt from any effect that requires a reflex saving throw whether you make it or not.

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