Level: Ghost 7

Spell Resistance: yes

Splitting into smaller forms like a Russian doll, the Ghost surrounds the battlefield before opening to reveal it's explosive contents. Creatures within a 60 foot cube must make a reflex saving throw DC:17+Charisma modifier or take normal damage as well as 1d8 Fire damage per level (Max 20d8). A successful saving throw halves the damage, if you fail the save you take full damage and you are deafened and blinded for 1 round.

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