Level: Ghost 3
Spell Resistance: yes
Shifting yourself into a sphere of imbalanced spirit energy, you burst in a blast of glory, reforming seconds later. Creatures within 5 feet of you must succeed in a DC: 13+Charisma modifier reflex saving throw or take normal damage as well as 1d6 fire damage per level (Max 10d6). Creatures that succeed in the saving throw take half damage.