Level: Great Wyrm 8
Spell Resistance: yes
Lifting into the air, you spin around quickly turning yourself into a nuclear centrifuge that draws the explosive particles of awesomeness to you. Creatures within your range are blown sky high by the nuclear energy blast that follows. This technique adds, Fiery, Frigid, Raging, Astral, or Diabolic to it's name depending on your discipline. It also adds a secondary effect. As a standard action, Creatures within 60 feet of the Great Wyrm must make a fortitude saving throw or take double damage along with 10 damage per level (Max 200 damage). The additional damage is Either Fire, Normal, Frost, Force, or Disintegration damage depending on your discipline. A successful Fortitude saving throw DC: 18+ Strength modifier makes the additional damage only 10d6+1 per level (Max +20). Creatures that fail their saving throw take full damage and take 4d6+Strength modifier fire damage next round (Fiery), Knocked back 20 feet (Rage), Stunned for 3 rounds(Frigid), Staggered for 3 rounds (Astral), or take 4 con damage (Diabolic).