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Level: Slumber Cat 2

Spell Resistance: no

When activating this technique, you can do so in one of the following ways.

Cat Kick Teaser: Tossing your foe in the air, you bat them around like a yarn ball before you let them slam into the ground. As a standard action, Make a single attack on your opponent at your highest base attack bonus. if this attack hits you deal normal damage as well as 1d6+1 damage per level (Max +20). A successful fortitude saving throw DC: 12+ Dexterity modifier halves the damage.

Rolling Hairball: Knocking your enemy into the air, you catch them on your yarn ball, kicking and turning the ball as it slowly begins to light on fire. You then kick your enemy and the ball into the air and let it fall to the ground with a thud. As a standard action, Make a single attack on your opponent at your highest base attack bonus, This attack can be a vital strike. If this attack hits you deal normal damage as well as 1d6+1 damage per level (Max +10). This damage is fire damage. A successful fortitude saving throw DC: 12+ Dexterity modifier halves the damage.

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