Level: Nosferatu 3
Spell Resistance: yes
Rising into the air, the Vampire channels the destructive flame magics within his hands before releasing a barrage of horrid fire blasts. As a standard action, Any One creature, as well as an additional creature for every 2 levels you possess (None of which can be more than 30 feet apart). Within 60 feet of you is targeted by these flaming orbs. Each creature targeted must succeed in a Fortitude saving throw DC: 13+Charisma modifier or take the Nosferatu's normal damage. A successful save cuts the damage in half. Regardless of the saving throw, it has these secondary effects. The Orbs strike one creature initially, then spring to other targets. Each orb deals 1d4+1 points of fire damage. One orb strikes the primary target per two caster levels, to a maximum of ten orbs (dealing 10d4+10 points of damage). After the orbs strike, they ricochet to a number of targets up to the number of orbs created by the spell. Each secondary target takes 1d4+1 points of damage, as if struck by a single magic orb. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no secondary target can be struck more than once. You can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example). The orbs strike unerringly, even if the targets are in melee or have anything less then total cover or concealment. You cannot single out specific parts of a creature to strike.