Level: Zombie 8
Spell Resistance: yes
The Zombie Emerges from the weapon, and launches a wave of black energy followed by a barrage of Zombie Grenade blasts. As a full attack action, creatures within a 30 foot line extending from the zombie must make a fortitude saving throw DC:18+ Strength modifier for half damage. Creatures that fail the save take 1d8 negative energy damage per level (Max 20d8). Creatures that fail the save also take 1 negative level that lasts for 1 minute per level.