Level: Mystic Beast 3
Spell Resistance: no
You impale the foe with your long horn, launching them into the sky and dashing through them at a break neck pace before you slam them into the ground. Make a full attack against your enemy. If at least 2 attacks hit you deal an additional 1d6 sonic damage per level (Max 10d6). A successful fortitude saving throw DC 13+ Dexterity modifier halves the damage.