Level: Slumber Cat 5
Spell Resistance: no
Your enemy trips and falls over your summoned yarn balls before you grab their ankles and fling them away. As a standard action, Make a single attack against your enemy at your highest base attack bonus. If you hit, you deal normal damage and your enemy must make a reflex saving throw or be knocked prone. If knocked prone you gain another attack at the same bonus. If this attack hits you deal critical damage as well as 1d6 damage per level (Max 20d6). Creatures struck by this second attack are staggered for one round. Fortitude DC: 15+ Dexterity prevents the staggered effect.