Level: Ghost 9

Spell Resistance:

Transforming into a dark orb of energy with a creepy mask like face, you begin circling around the enemy quickly, disorienting them before banishing them to the shadow realm with a dark magic burst. As a standard action, creatures within a 30 foot burst placed anywhere within 100 feet must make a Will Saving throw DC: 19+ Charisma modifier or take double damage as well as 2d4 damage per level (Max 40d4). A successful save means you only take 5d6 damage, however a failed save means full damage and the creature effected is shaken, blinded, and deafened for 1d6+4 rounds.

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