Level: Dragon 6
Spell Resistance: yes
You release a ball of twisting energy that you launch at your opponents, only to merge with it and slam into the ground alongside your elemental might. Creatures within a 30 foot burst located anywhere within 60 feet of the dragon are effected. This does damage of the type of your elemental affinity and deals Critical damage as well as 1d6 damage per level (Max 20d6). Creatures that fail their reflex saving throw DC 16+ Strength modifier are either Stunned (Ice), on fire (1d6 damage every round), or deafened (Air) for 6 rounds following and take full damage. Creatures that succeed take no secondary effect and take 1/2 damage.