Level: Gargoyle 6
Spell Resistance: yes
Calling to you the energy of the stars, orbs of light spin around the point of your deadly claw and destroy the surrounding area. As a standard action, Creatures within a 20 foot burst centered on the Gargoyle must succeed in a Reflex saving throw DC:16+ Strength modifier or take normal damage as well as an additional 1d6 damage per level (Max 20d6). Half of the damage is fire, and half is force. Creatures that succeed take half damage, creatures that fail must make the save again or take 1/2 damage in the following round, and then 1/2 of that damage on the round after that.