Level: Flame God 9
Spell Resistance: yes
Summoning the flame god, you release it's inner core, summoning a swarm of fire down on your foe. Creatures within a cylinder 30 feet wide and 40 feet high, must succeed in a reflex saving throw DC:19+ Strength modifier, or take normal damage as well as 1d6 damage per level (Max 20d6). This damage is both fire and divine damage and as such is not reduced by fire based resistance or immunity. Creatures that succeed their save take half damage, creatures that fail take the same amount of damage in the following round, a fortitude save DC halves that damage.