Level: Great Wyrm 5
Spell Resistance: yes
This technique's name changes depending on the draconic discipline you have chosen. Regardless you fling your foe into the air and let your draconic aura surge, juggling them back and fourth on your arms before letting them hit the ground. This technique adds, Fiery, Frigid, Raging, Astral, or Diabolic to it's name depending on your discipline. Make a full attack on any one creature within reach, each attack that hits deals an additional 5d6 damage. The additional damage is Either Fire, Normal, Frost, Force, or Disintegration damage depending on your discipline. If you hit with at least 3 attacks you deal an additional 5d6 damage of your discipline damage type.