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Level Hammer/Axe/Flail 7

Spell Resistance: no

Slamming your weapon into the ground, the handle becomes gigantic and you leap into the air, lifting a huge chunk of the planet off with you as the head of your weapon, swinging it around and tossing it and your foes into the sun. Creatures within a 30 foot burst centered on you must make a fortitude saving throw DC:17+ Strength modifier or take normal damage as well as 1d6 damage per level (Max 20d6). Creatures that fail their save take full damage and are knocked prone. Creatures that succeed take half damage. Regardless of a creature's saving throw, the ground below them becomes rough terrain.

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