Level: Golem 9
Spell Resistance: no
The Golem crosses his arms and leaps into the air, expanding before he slams into his enemies. As a full attack action, Make an attack at your highest base attack bonus on every creature adjacent to you. If this attack hits you deal double damage, as well as an additional 1d6 damage per level (Max 20d6). Creatures struck must succeed in a reflex saving throw DC: 19+Strength modifier or be stunned, prone, and blinded for 1 round.