Level: Shinigami 9
Spell Resistance: yes
The enemies before you are dragged into the realm of dead souls where necromancers gain their power. You are a master of this realm and you show your enemies by crushing them. Your huge visage flings them deep into oblivion, only to bring them back grinding on your twirling blade before you release them back into their world. As a full attack action, You make a single attack against every creature in a 30 foot cone. You gain an additional 4d12 to damage as well as an additional 1d6 damage per level (Max 20d6). A successful fortitude saving throw DC: 19+Charisma modifier halves the damage. Creatures who fail this saving throw are also shaken and sickened until the end of the encounter. Creatures whom were already shaken or sickened before being struck by this technique take 1d4+2 damage to either their Intelligence, Charisma, or Wisdom scores.