Level: Golem 7
Spell Resistance: No
Summoning the Golem from inside of a magic lamp, you take the foe on a magic carpet ride. As you stand in the night sky with your enemy, you proceed to beat the shit out of them in close quarters and then knock them off the side of the carpet as the Golem Slams them to the ground with his fists. Make a full attack action against an enemy within range. Your attacks deal an additional 2d6 damage and your enemy's Damage reduction is cut in half, If you hit with at least 3 attacks, the enemy must make a fortitude saving throw DC: 17+ Strength modifier or be knocked prone.