Level: Dark Knight 5
Spell Resistance: yes
Flinging your opponent into the air, you summon the power of lightning down into your enemy before slicing through them. As a standard action, Make a single attack on your opponent. If this attack it deals normal damage, the enemy must then make a reflex saving throw DC: 15+Strength modifier or take 1d6 lightning damage per level (Max 10d6). A successful save halves the damage and ends the technique, if a failure, the enemy is stunned for 1 round and you gain an extra attack at a -5 penalty. If this attack hits, the damage is maximized.