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Medic
Skilled with both a Gun and healing magic, The Medic is a master of the battlefield, dashing in to rescue allies while performing death defying displays of skill.

Weapon and Armor Proficiency:

A Medic gains proficiency in Crossbows/Firearms (Light) as well as Crossbows/Firearms (Heavy), But loses proficiency in Syringes, and Bows.

Skills:

In addition to the normal skills earned by a Cleric, a Medic gains Martial Knowledge: Crossbows/Firearms (Light), and Crossbows/Firearms (Heavy), But they lose Martial Knowledge (Novelty), and (Bows).

Alignment:

Any

Domains:

A Medic only gains one Domain.

Spells:

A Medic casts 1 less spell per day than a normal cleric. If this would drop spells per day to 0, they can only cast spells if they gain bonus spells from their wisdom score.

Grit:

A Medic gains the Grit feature of the Gunslinger. This replaces the Cleric’s Channeling feature.

Deeds:

Starting at 4th level and for every 4 levels after, the Medic gains deeds using their Cleric level as their gunslinger level for effects and for meeting any level requirements.

Reincarnation Edit

If Reincarnating into this class after having already been this class, or a class with similar abilities, check the following page to see what ability you'll get instead at the levels you would normally gain an already achieved class ability.

Medic Reincarnation

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