Level: Ghost 5

Spell Resistance: No

Transforming into a little orb and opening, you release a cluster of mini versions of yourself that lash out and grapple enemies, detonating in a fiery burst. As a standard action, you create two Spirit Clones as well as an additional spirit clone for every 5 levels you possess. Each spirit orb can be placed up to 30 feet away from you. As a swift action you can move all of the orbs up to 30 feet in any direction. If the orb moves into the same square as another creature you make a touch attack against the enemy, that enemy takes normal damage as well as an additional 4d6 fire damage. That creature must also make a will saving throw DC: 15+ Charisma modifier or take 1 negative level. These orbs last for 1 round per 2 levels and each clone disappears once it's successfully touched an enemy.

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