Level: Dark Knight 3
Spell Resistance: no
Slamming your massive blade into the enemy, it surges with power, the energy ripping it's self out of their body forcefully. As a standard action, Make a single attack against an enemy at your highest base attack bonus. This attack deals normal damage as well as an additional +1d8 damage per level (max +10d8). Creatures must succeed at a fortitude saving throw DC: 13+ Strength modifier. Creatures who fail their save take full damage and take an additional amount of damage equal to your Charisma modifier in the following round. Creatures that succeed take 1/2 damage and take no following damage.