Level: Ghost 7
Spell Resistance: yes
Creating a nuclear core, you leap into the air and drive it into the ground with a magical pick. This sets it off and causes a massive explosion. Creatures within a 30 foot cube must succeed in a DC: 17+ Charisma modifier reflex saving throw for half damage. Creatures that fail take normal damage as well as 2d6 disintegration damage per level (Max 40d6).