Level: Great Wyrm 6
Spell Resistance: yes
Inhaling a vast amount of energy from the area, even sapping the lifeforce from the universe around you, you condense it into a massive blast of energy that you release as a powerful stream of death. This technique adds, Fiery, Frigid, Raging, Astral, or Diabolic to it's name depending on your discipline. It also adds a secondary effect. As a standard action, Creatures in a 60 foot cone must make a reflex saving throw or take normal damage along with 1d6 damage per level (Max 20d6). The additional damage is Either Fire, Normal, Frost, Force, or Disintegration damage depending on your discipline. A successful reflex saving throw DC: 16+ Strength modifier halves the damage. Creatures that fail their saving throw take full damage and take 2d6+Strength modifier fire damage next 2 rounds (Fiery), Knocked back 15 feet (Rage), Stunned for 2 rounds(Frigid), Staggered for 2 rounds (Astral), or take 2 con damage (Diabolic).