ROGUE[]
Sneak Attack: The Rogue's Sneak attack increases as usual, adding the extra dice to their sneak attack damage pool, however they are treated as a Rogue of their level -8. This does not count the maximized hit dice that are gained at 1st level of reincarnation.
Trapfinding: This works as the listed ability. It possesses no additional effects.
Evasion: If you already possessed Evasion, you gain improved Evasion, if you possessed improved evasion, you gain nothing.
Rogue Talents: You gain new Rogue Talents, however you must meet all prerequisites to select them, using your new level as your class level to select the Rogue Talents. You cannot select a Rogue Talent you already possess.
Advanced Talents: You gain new Rogue Talents, however you must meet all prerequisites to select them, using your new level as your class level to select the Rogue Talents. You cannot select a Rogue Talent you already possess.
Trap Sense: This bonus increases at the listed levels.
Uncanny Dodge: If you already possessed Uncanny dodge, you gain improved uncanny dodge, if you possessed improved uncanny dodge, you gain nothing.
Improved Uncanny Dodge: If you already possessed Uncanny dodge, you gain improved uncanny dodge, if you possessed improved uncanny dodge, you gain nothing.
Master Strike: This works as the listed ability. It possesses no additional effects.