• Sepp
    Sepp Characters gain +2 to Strength and Constitution and a -2 penalty to Intelligence. The Sepp are strong and healthy, but overall kind of dumb.
  • Humanoid
  • Sepp gain a +1 bonus to Natural armor due to their thick skin.
  • Medium: As Medium creatures, Sepp have no special bonuses or penalties due to their size.
  • Sepp base land speed is 40 feet
  • Sepp have a natural attack in the form of a hoof. This deals 1d4 bludgeoning damage.
  • Sepp gain a +2 racial bonus to acrobatics and survival checks.
  • Automatic Languages: English or Japanese. Bonus Languages: Any (Unless specifically noted)

Hoof It (Ex) Sepp Can run or overexert themselves for twice as long as a normal person before it effects them.

Sprint (Ex) Once per day, a Sepp can run at 10 times it's base speed.