Level: Slime 4
Spell Resistance: No
Leaping into the air, you spin around and transform into a giant foot that you use to crush your enemy. As a standard action, Creatures within a 15 foot burst placed within your melee reach must make a reflex saving throw DC: 14+Constitution modifier or take double damage as well as 1d6 damage per level (Max 10d6). A successful reflex saving throw halves the damage, however on a failed save you also fall prone.