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Red Dirt Spiders are massive predators that live within underground caverns. They possess a bright red coloration, which is odd due to the near pitch black environments they are often found crawling in. Red Silk spiders are usually the alpha predator of whatever cave system they live in. It is unknown why this is considered a spider considering it only has 6 legs. It's heart is known to be a powerful item used in magic rituals.
 
Red Dirt Spiders are massive predators that live within underground caverns. They possess a bright red coloration, which is odd due to the near pitch black environments they are often found crawling in. Red Silk spiders are usually the alpha predator of whatever cave system they live in. It is unknown why this is considered a spider considering it only has 6 legs. It's heart is known to be a powerful item used in magic rituals.
  +
  +
  +
'''Parasite''' CR 1
  +
XP 400
  +
N Tiny Vermin (Monster)
  +
Init +1; Senses Darkvision 60ft; Perception +1
  +
------------------------------
  +
DEFENSE
  +
------------------------------
  +
AC 14, touch 13, flat-footed 13 (+2 size, +1 Dex, +1 natural)
  +
hp 9 (2d8+0)
  +
Fort +3, Ref +1, Will +1
  +
------------------------------
  +
OFFENSE
  +
------------------------------
  +
Speed 30 ft./ Climb 30 ft.
  +
Melee bite +4 (1d3-2 plus disease, plus poison) (Enemy has -8 AC vs. This attack)
  +
Space 2-1/2 ft.; Reach 2-1/2 ft.
  +
Special Attacks Disease (Ex) (bite-injury save DC 13, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves), Poison (Ex) (bite-injury save DC 13, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves. Even on a successful saving throw you take 1 damage.)
  +
------------------------------
  +
STATISTICS
  +
------------------------------
  +
Str 6, Dex 13, Con 10, Int 0, Wis 12, Cha 7
  +
Base Atk +1; CMB -3; CMD 8 (12 vs. trip)
  +
Feats - (B) Weapon Finesse
  +
Skills - Acrobatics +9 (Includes +8 Racial bonus)
  +
Languages -
  +
SQ Vermin Traits
  +
------------------------------
  +
SPECIAL ABILITIES
  +
------------------------------
  +
Disease Attack (Ex)
  +
A Parasite causes disease in those it contacts. A Parasite's disease has a fortitude save DC of 11, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.
  +
  +
Poison (Ex)
  +
A Parasite can poison those it attacks. A Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 11, a frequency of 1/round for 6 rounds, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.
  +
------------------------------
  +
EVILITIES
  +
------------------------------
  +
1. Star Crossed Fate
  +
Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess.
  +
2. Poison Accelerator
  +
Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result.
  +
3. Spreading Miasma
  +
All enemies take a -8 penalty to armor class against any attack that deals ability damage.
  +
------------------------------
  +
ECOLOGY
  +
------------------------------
  +
Environment: Any
  +
Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites
  +
Treasure: standard
  +
  +
'''Big Parasite''' CR 3
  +
XP 800
  +
N Small Vermin (Monster)
  +
Init +3; Senses Darkvision 60ft; Perception +1
  +
------------------------------
  +
DEFENSE
  +
------------------------------
  +
AC 19, touch 14, flat-footed 16 (+1 size, +3 Dex, +5 natural)
  +
hp 33 (5d8+10)
  +
Fort +6, Ref +4, Will +2
  +
------------------------------
  +
OFFENSE
  +
------------------------------
  +
Speed 40 ft., climb 40 ft.
  +
Melee bite +7 (1d4-1 plus poison, plus disease) (The enemy takes a -8 penalty to armor class)
  +
Special Attacks Poison (Ex) (bite-injury save DC 16, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves), Disease (Ex) (bite-injury save DC 14, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves)
  +
------------------------------
  +
STATISTICS
  +
------------------------------
  +
Str 8, Dex 16, Con 14, Int 0, Wis 12, Cha 9
  +
Base Atk +3; CMB +1; CMD 14 (18 vs. trip)
  +
Feats - (B) Weapon Finesse
  +
Skills - Acrobatics +11 (Includes +8 racial bonus)
  +
Languages -
  +
SQ Vermin Traits
  +
------------------------------
  +
SPECIAL ABILITIES
  +
------------------------------
  +
Poison (Ex)
  +
A Big Parasite can poison those it attacks. A Big Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 14, a frequency of 1/round for 6 rounds, causes 1d3+1 con damage, and takes two saves to cure. Even on a successful save, the creature takes 1 damage. The save DC is constitution-based.
  +
Disease Attack (Ex)
  +
A Big Parasite causes disease in those it contacts. A Big Parasite's disease has a fortitude save DC of 14, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.
  +
------------------------------
  +
EVILITIES
  +
------------------------------
  +
1. Star Crossed Fate
  +
Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess.
  +
2. Poison Accelerator
  +
Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result.
  +
3. Spreading Miasma
  +
All enemies take a -8 penalty to armor class against any attack that deals ability damage.
  +
------------------------------
  +
ECOLOGY
  +
------------------------------
  +
Environment: Any
  +
Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites
  +
Treasure: standard
  +
  +
'''Miasma Parasite''' CR 3
  +
XP 800
  +
N Tiny Vermin (Monster)
  +
Init +1; Senses Darkvision 60ft; Perception +1
  +
------------------------------
  +
DEFENSE
  +
------------------------------
  +
AC 14, touch 13, flat-footed 13 (+2 size, +1 Dex, +1 natural)
  +
hp 9 (2d8+0)
  +
Fort +3, Ref +1, Will +1
  +
------------------------------
  +
OFFENSE
  +
------------------------------
  +
Speed 30 ft./ Climb 30 ft.
  +
Melee bite +4 (1d3-2 plus disease, plus poison) (Enemy has -8 AC vs. This attack)
  +
Space 2-1/2 ft.; Reach 2-1/2 ft.
  +
Special Attacks Disease (Ex) (bite-injury save DC 13, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves), Poison (Ex) (bite-injury save DC 13, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves. Even on a successful saving throw you take 1 damage.) Poisonous Exhalation (DC 13).
  +
------------------------------
  +
STATISTICS
  +
------------------------------
  +
Str 6, Dex 13, Con 10, Int 0, Wis 12, Cha 7
  +
Base Atk +1; CMB -3; CMD 8 (12 vs. trip)
  +
Feats - (B) Weapon Finesse
  +
Skills - Acrobatics +9 (Includes +8 Racial bonus)
  +
Languages -
  +
SQ Vermin Traits- Immune to Poison, Immune to Disease
  +
------------------------------
  +
SPECIAL ABILITIES
  +
------------------------------
  +
Disease Attack (Ex)
  +
A Parasite causes disease in those it contacts. A Parasite's disease has a fortitude save DC of 13, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.
  +
  +
Poison (Ex)
  +
A Parasite can poison those it attacks. A Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 13, a frequency of 1/round for 6 rounds, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.
  +
  +
Poisonous Exhalation (Ex)
  +
A Miasma Parasite thrives in poisonous territories. As such even it's breath is toxic. Creatures within 5 feet of the Miasma Parasite must make a fortitude saving throw DC 13 or be effected by the Parasite's poison. If already effected by it, you take +1 damage from the poison's effects.
  +
------------------------------
  +
EVILITIES
  +
------------------------------
  +
1. Star Crossed Fate
  +
Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess.
  +
2. Poison Accelerator
  +
Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result.
  +
3. Spreading Miasma
  +
All enemies take a -8 penalty to armor class against any attack that deals ability damage.
  +
------------------------------
  +
ECOLOGY
  +
------------------------------
  +
Environment: Any
  +
Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites
  +
Treasure: standard
  +
  +
  +
'''Big Miasma Parasite''' CR 5
  +
XP 1600
  +
N Small Vermin (Monster)
  +
Init +3; Senses Darkvision 60ft; Perception +1
  +
------------------------------
  +
DEFENSE
  +
------------------------------
  +
AC 19, touch 14, flat-footed 16 (+1 size, +3 Dex, +5 natural)
  +
hp 33 (5d8+10)
  +
Fort +6, Ref +4, Will +2
  +
------------------------------
  +
OFFENSE
  +
------------------------------
  +
Speed 40 ft., climb 40 ft.
  +
Melee bite +7 (1d4-1 plus poison, plus disease) (The enemy takes a -8 penalty to armor class)
  +
Special Attacks Poison (Ex) (bite-injury save DC 16, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves), Disease (Ex) (bite-injury save DC 14, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves), Poisonous exhalation DC 15.
  +
------------------------------
  +
STATISTICS
  +
------------------------------
  +
Str 8, Dex 16, Con 14, Int 0, Wis 12, Cha 9
  +
Base Atk +3; CMB +1; CMD 14 (18 vs. trip)
  +
Feats - (B) Weapon Finesse
  +
Skills - Acrobatics +11 (Includes +8 racial bonus)
  +
Languages -
  +
SQ Vermin Traits, Immune to Poison, Immune to Disease
  +
------------------------------
  +
SPECIAL ABILITIES
  +
------------------------------
  +
Poison (Ex)
  +
A Big Parasite can poison those it attacks. A Big Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 14, a frequency of 1/round for 6 rounds, causes 1d3+1 con damage, and takes two saves to cure. Even on a successful save, the creature takes 1 damage. The save DC is constitution-based.
  +
Disease Attack (Ex)
  +
A Big Parasite causes disease in those it contacts. A Big Parasite's disease has a fortitude save DC of 14, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.
  +
Poisonous Exhalation (Ex)
  +
A Miasma Parasite thrives in poisonous territories. As such even it's breath is toxic. Creatures within 5 feet of the Miasma Parasite must make a fortitude saving throw DC 15 or be effected by the Parasite's poison. If already effected by it, you take +1 damage from the poison's effects.
  +
------------------------------
  +
EVILITIES
  +
------------------------------
  +
1. Star Crossed Fate
  +
Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess.
  +
2. Poison Accelerator
  +
Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result.
  +
3. Spreading Miasma
  +
All enemies take a -8 penalty to armor class against any attack that deals ability damage.
  +
------------------------------
  +
ECOLOGY
  +
------------------------------
  +
Environment: Any
  +
Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites
  +
Treasure: standard

Latest revision as of 04:57, 6 July 2018

Red Back Spiders

= Red Back Spider                                                                 CR 8 =

XP 4800

N Medium Vermin (Monster)

Init -1; Senses Darkvision 60ft; Perception +4

------------------------------

DEFENSE


AC 21, touch 9, flat-footed 21 (-1 Dex, +12 natural)

hp 149 (11d8+99)

Fort +13, Ref +2, Will +7

Resist Acid 10, Cold 10, Fire 10

Weaknesses Light Sensitivity

------------------------------

OFFENSE


Speed 20 ft., climb 20 ft.

Melee bite +15 (1d6+7 plus poison,  plus 1d4 bleed, plus grab)

Special Attacks Grab (bite), Poison (Ex) (bite-injury save DC 21, frequency 1/round for 6 rounds, effect 1d6 Con damage, cure 2 consecutive saves), Bleed (1d4), Web (+7 Ranged, DC 21, 11 hp)

------------------------------

STATISTICS


Str 24, Dex 8, Con 22, Int 0, Wis 18, Cha 1

Base Atk +8; CMB +15 (+19 grapple); CMD 24

Feats -

Skills: -

Languages -

SQ Vermin Traits

------------------------------

SPECIAL ABILITIES


Poison (Ex) A Red Back Spider can poison those it attacks.  A Red Back Spider's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 23, a frequency of 1/round for 6 rounds, causes 1d6 con damage, and takes two saves to cure. The save DC is constitution-based.

Bleed (Ex) When a Red Back Spider hits a target with its bite attack(s), it causes wounds that continue to bleed, dealing 1d4 damage each round at the start of the affected creature's turn.  This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.

Web (Ex) A Red Back Spider can use webs to support itself and up to one additional creature of Medium size. In addition, a Red Back Spider can throw a web up to eight times per day with +7 to hit. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC of 21. Attempts to burst a web by those caught in it take a –4 penalty.  The break DC is constitution-based.

Red Back Spiders can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has 11 hit points and DR 5/—.  A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Light Sensitivity (Ex) A Red Back Spider becomes dazzled in bright sunlight or within the radius of a daylight spell.

Evilities:

Red Back Spiders possess the following evilities.

Punishing Punisher: Gain a +2 bonus to attack and damage against a creature with a status condition. Poison Accelerator: Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result. Star Crossed Fate: Abilities that cause a status condition gain +2 to their save DC.

------------------------------

ECOLOGY


Environment: Any Underground

Organization: Solo, Pair, or Swarm (2-4 Red Back Spiders)

Treasure: Crab claw monster weapon

Red Back Spiders are the weaker and smaller cousins to Red Dirt Spiders, but they are still not to be taken lightly. A Red back spider is a frightening man sized arachnid that usually works in groups with others of it's kind to hunt down and kill it's prey. They act just as most other spiders do, however they tend to work together and hunt in a fashion similar to wolves to catch their prey.


Red Dirt Spider                                                                 CR 14[]

Red Dirt Spider

XP 38400

N Huge Vermin (Monster)

Init -2; Senses Darkvision 60ft; Perception +2

Auras Fear Aura (100ft., DC 15)

------------------------------

DEFENSE


AC 24, touch 6, flat-footed 24 (-2 size, -2 Dex, +18 natural)

hp 276 (19d8+190); Fast Healing 5

Fort +18, Ref +4, Will +8

DR 20/Adamantine Immunities Poison

------------------------------

OFFENSE


Speed 30 ft., climb 30 ft.

Melee bite +24 (2d6+12 plus Paralysis,  plus poison) , 2 slams +19 (1d8+12)

Space 15 ft.; Reach 15 ft.

Special Attacks Crush (2d6+18, DC 26), Web (+10 Ranged, DC 26, 19 hp), Blood Drain (1d6 Con), Grab (bite), Paralysis (2d6 rounds, DC 26), Poison (Ex) (bite-injury save DC 26, frequency 1/round for 6 rounds, effect 1d8 Con damage, cure 2 consecutive saves)

------------------------------

STATISTICS


Str 34, Dex 6, Con 24, Int 0, Wis 14, Cha 1

Base Atk +14; CMB +28 (+36 grapple); CMD 36 (40 Grapple)

Feats -

Skills: -

Languages -

SQ Vermin Traits

------------------------------

SPECIAL ABILITIES


Crush (Ex)

A Red Dirt Spider can fall down upon enemies of three size categories smaller than itself, using its whole body to crush them. Crush effects all creatures that the monster can fit inside it's square after moving.  Creatures in the affected area suffer 2d6+18 damage, and must succeed on a DC 26 reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the Red Dirt Spider moves off of them. If the Red Dirt Spider chooses to maintain the pin, it must succeed at a cmobat maneuver check as normal.  Pinned foes take damage from the crush each round if they don't escape.   The save DC is constitution-based.

Web (Ex)

A Red Dirt Spider can use webs to support itself and up to one additional creature of Huge size. In addition, a Red Dirt Spider can throw a web up to eight times per day with +10 to hit. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC of 26. Attempts to burst a web by those caught in it take a –4 penalty.  The break DC is constitution-based.

Red Dirt Spiders can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has 19 hit points and DR 5/—.  A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Blood Drain (Ex)

A Red Dirt Spider drains blood at the end of its turn if it grapples a foe, inflicting 1d6 constitution damage.

Paralyze (Ex)

When a Red Dirt Spider hits a target with its bite attack(s), the victim is rendered immobile for 2d6 rounds.  The target is allowed a DC 26 fortitude save to negate the paralysis effect.  Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. The save DC is constitution-based.

Poison (Ex)

A Red Dirt Spider can poison those it attacks.  A Red Dirt Spider's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 26, a frequency of 1/round for 6 rounds, causes 1d8 con damage, and takes two saves to cure. The save DC is constitution-based.

Fear Aura (Su)

A Red Dirt Spider radiates a 50ft. aura that will affect everyone entering or standing within as the 'Fear' spell.  This is a mind-affecting fear effect that allows a DC 15 will save to negate.   The save DC is charisma-based.

Nerve Gas (Su)

A Red Dirt Spider can release a deadly cloud of nerve gas from it's mouth as a standard action every 1d4+1 rounds. This is a 30 foot cone and creatures within the area must make a DC: 31 fortitude saving throw or be paralyzed and take 2d6+2 Dexterity damage. Creatures effected also begin to instantly suffocate and must make saves to keep from dying. This is considered a poison effect and the paralysis lasts for 19 hours or until cured through magic.

Evilities

The following evilities are possessed by the Red Drit Spider. Punishing Punisher: Gain a +2 bonus to attack and damage against a creature with a status condition. Poison Accelerator: Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result. Full of Miasma: All enemies take a -8 penalty on saves vs. ability score damage.


------------------------------

ECOLOGY



Environment: Any Underground

Organization: Solo

Treasure: Standard and Tentacle Monster Weapon

Red Dirt Spiders are massive predators that live within underground caverns. They possess a bright red coloration, which is odd due to the near pitch black environments they are often found crawling in. Red Silk spiders are usually the alpha predator of whatever cave system they live in. It is unknown why this is considered a spider considering it only has 6 legs. It's heart is known to be a powerful item used in magic rituals.


Parasite CR 1 XP 400 N Tiny Vermin (Monster) Init +1; Senses Darkvision 60ft; Perception +1


DEFENSE


AC 14, touch 13, flat-footed 13 (+2 size, +1 Dex, +1 natural) hp 9 (2d8+0) Fort +3, Ref +1, Will +1


OFFENSE


Speed 30 ft./ Climb 30 ft. Melee bite +4 (1d3-2 plus disease, plus poison) (Enemy has -8 AC vs. This attack) Space 2-1/2 ft.; Reach 2-1/2 ft. Special Attacks Disease (Ex) (bite-injury save DC 13, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves), Poison (Ex) (bite-injury save DC 13, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves. Even on a successful saving throw you take 1 damage.)


STATISTICS


Str 6, Dex 13, Con 10, Int 0, Wis 12, Cha 7 Base Atk +1; CMB -3; CMD 8 (12 vs. trip) Feats - (B) Weapon Finesse Skills - Acrobatics +9 (Includes +8 Racial bonus) Languages - SQ Vermin Traits


SPECIAL ABILITIES


Disease Attack (Ex)

A Parasite causes disease in those it contacts.  A Parasite's disease has a fortitude save DC of 11, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.

Poison (Ex)

A Parasite can poison those it attacks.  A Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 11, a frequency of 1/round for 6 rounds, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.

EVILITIES


1. Star Crossed Fate Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess. 2. Poison Accelerator Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result. 3. Spreading Miasma All enemies take a -8 penalty to armor class against any attack that deals ability damage.


ECOLOGY


Environment: Any Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites Treasure: standard

Big Parasite CR 3 XP 800 N Small Vermin (Monster) Init +3; Senses Darkvision 60ft; Perception +1


DEFENSE


AC 19, touch 14, flat-footed 16 (+1 size, +3 Dex, +5 natural) hp 33 (5d8+10) Fort +6, Ref +4, Will +2


OFFENSE


Speed 40 ft., climb 40 ft. Melee bite +7 (1d4-1 plus poison, plus disease) (The enemy takes a -8 penalty to armor class) Special Attacks Poison (Ex) (bite-injury save DC 16, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves), Disease (Ex) (bite-injury save DC 14, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves)


STATISTICS


Str 8, Dex 16, Con 14, Int 0, Wis 12, Cha 9 Base Atk +3; CMB +1; CMD 14 (18 vs. trip) Feats - (B) Weapon Finesse Skills - Acrobatics +11 (Includes +8 racial bonus) Languages - SQ Vermin Traits


SPECIAL ABILITIES


Poison (Ex)

A Big Parasite can poison those it attacks.  A Big Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 14, a frequency of 1/round for 6 rounds, causes 1d3+1 con damage, and takes two saves to cure. Even on a successful save, the creature takes 1 damage. The save DC is constitution-based.

Disease Attack (Ex)

A Big Parasite causes disease in those it contacts.  A Big Parasite's disease has a fortitude save DC of 14, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.

EVILITIES


1. Star Crossed Fate Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess. 2. Poison Accelerator Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result. 3. Spreading Miasma All enemies take a -8 penalty to armor class against any attack that deals ability damage.


ECOLOGY


Environment: Any Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites Treasure: standard

Miasma Parasite CR 3 XP 800 N Tiny Vermin (Monster) Init +1; Senses Darkvision 60ft; Perception +1


DEFENSE


AC 14, touch 13, flat-footed 13 (+2 size, +1 Dex, +1 natural) hp 9 (2d8+0) Fort +3, Ref +1, Will +1


OFFENSE


Speed 30 ft./ Climb 30 ft. Melee bite +4 (1d3-2 plus disease, plus poison) (Enemy has -8 AC vs. This attack) Space 2-1/2 ft.; Reach 2-1/2 ft. Special Attacks Disease (Ex) (bite-injury save DC 13, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves), Poison (Ex) (bite-injury save DC 13, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves. Even on a successful saving throw you take 1 damage.) Poisonous Exhalation (DC 13).


STATISTICS


Str 6, Dex 13, Con 10, Int 0, Wis 12, Cha 7 Base Atk +1; CMB -3; CMD 8 (12 vs. trip) Feats - (B) Weapon Finesse Skills - Acrobatics +9 (Includes +8 Racial bonus) Languages - SQ Vermin Traits- Immune to Poison, Immune to Disease


SPECIAL ABILITIES


Disease Attack (Ex)

A Parasite causes disease in those it contacts.  A Parasite's disease has a fortitude save DC of 13, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.

Poison (Ex)

A Parasite can poison those it attacks.  A Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 13, a frequency of 1/round for 6 rounds, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.

Poisonous Exhalation (Ex) A Miasma Parasite thrives in poisonous territories. As such even it's breath is toxic. Creatures within 5 feet of the Miasma Parasite must make a fortitude saving throw DC 13 or be effected by the Parasite's poison. If already effected by it, you take +1 damage from the poison's effects.


EVILITIES


1. Star Crossed Fate Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess. 2. Poison Accelerator Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result. 3. Spreading Miasma All enemies take a -8 penalty to armor class against any attack that deals ability damage.


ECOLOGY


Environment: Any Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites Treasure: standard


Big Miasma Parasite CR 5 XP 1600 N Small Vermin (Monster) Init +3; Senses Darkvision 60ft; Perception +1


DEFENSE


AC 19, touch 14, flat-footed 16 (+1 size, +3 Dex, +5 natural) hp 33 (5d8+10) Fort +6, Ref +4, Will +2


OFFENSE


Speed 40 ft., climb 40 ft. Melee bite +7 (1d4-1 plus poison, plus disease) (The enemy takes a -8 penalty to armor class) Special Attacks Poison (Ex) (bite-injury save DC 16, frequency 1/round for 6 rounds, effect 1d3+1 Con damage, cure 2 consecutive saves), Disease (Ex) (bite-injury save DC 14, Onset 1d3 days, frequency 1 day, effect 1d3 Con damage, cure 2 consecutive saves), Poisonous exhalation DC 15.


STATISTICS


Str 8, Dex 16, Con 14, Int 0, Wis 12, Cha 9 Base Atk +3; CMB +1; CMD 14 (18 vs. trip) Feats - (B) Weapon Finesse Skills - Acrobatics +11 (Includes +8 racial bonus) Languages - SQ Vermin Traits, Immune to Poison, Immune to Disease


SPECIAL ABILITIES


Poison (Ex)

A Big Parasite can poison those it attacks.  A Big Parasite's bite attack(s) will inflict a poison on its victims that has a fortitude save DC of 14, a frequency of 1/round for 6 rounds, causes 1d3+1 con damage, and takes two saves to cure. Even on a successful save, the creature takes 1 damage. The save DC is constitution-based.

Disease Attack (Ex)

A Big Parasite causes disease in those it contacts.  A Big Parasite's disease has a fortitude save DC of 14, an onset of 1d3 days, a frequency of 1 day, causes 1d3 con damage, and takes two saves to cure. The save DC is constitution-based.

Poisonous Exhalation (Ex) A Miasma Parasite thrives in poisonous territories. As such even it's breath is toxic. Creatures within 5 feet of the Miasma Parasite must make a fortitude saving throw DC 15 or be effected by the Parasite's poison. If already effected by it, you take +1 damage from the poison's effects.


EVILITIES


1. Star Crossed Fate Techniques that deal a status condition have their save DC increased by +2. This increases by +1 for every 10 levels you possess. 2. Poison Accelerator Creatures within 60 feet effected by a poison take +1 ability damage from the poison regardless of the saving throw's result. 3. Spreading Miasma All enemies take a -8 penalty to armor class against any attack that deals ability damage.


ECOLOGY


Environment: Any Organization: 1 Big Parasite, or 1 Big Parasite and 5 Parasites Treasure: standard