Level: Ghost 3
Spell Resistance: yes
Summoning several spirit flames, you grab hold of your foe as the spirits merge with you, lighting the flail like tassel on your hat like a fuse and letting it burn down until you explode, reforming nearby. Make an attack against your opponent's Grapple CMD at a +2 Circumstance bonus. If this attack hits the enemy takes normal damage. If your attack succeeds your enemy gains no further saving throws, if it missed however the enemy gains a reflex saving throw DC: 13+Charisma modifier for half damage. This attack deals normal damage as well as 1d8 fire damage per level (Max 10d8). A successful reflex saving throw halves the damage.