Level: Mystic Beast 5
Spell Resistance: yes
Also known as Wind Dice, You Release a triple barrage of attacks, swinging your mystic horn as it erupts into bladed gusts of wind and tears through your foe. As a standard action, Make a ranged touch attack on one enemy for every 4 levels you possess (Max 5 at 20th level). These enemies must be within 60 feet of the wolf and within 30 feet of each other. If you hit the enemy you deal normal damage and the enemy must make a fortitude saving throw DC:15+Dexterity modifier or take 1d6 sonic damage per level (Max 20d6). Creatures that fail this save not only take full damage but they are knocked prone. Creatures that succeed take half damage.