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Level: Polearm/Spear 8

Spell Resistance: yes

twirling your spear around quickly, you launch into the sky before flinging your spear downward as it catches the wind currents you created. Piercing through the sound barrier, you grab hold of it and ride it into your foe, still spinning like a tornado before leaping off and allowing a burst of energy to explode from beneath you. As a standard action, Enemies within a cylinder 30 feet wide and 60 feet tall must make a reflex saving throw DC:18+Strength modifier or take normal damage as well as 1d6 damage per level (Max 20d6) Half of the damage is force and the other half is sonic. Creatures that fail this saving throw take full damage and are nauseated for 1 round per level.

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