Level Hundred Knight 8

Spell Resistance:

As a standard action, you summon a massive purple obelisk like contraption that rotates and releases bursts of steam as it works and releases bursts of life energy. This tower possesses DR 15/- and takes 1/2 damage from energy sources, it also possesses 20 hitpoints per level. Every round it releases a burst of energy that effects every ally within 10 feet of it. This heals 5d6+5 hitpoints every round, and after 3 rounds of activation it uses a restoration spell on every creature in that burst. This restoration spell happens every 3 rounds until the duration ends. This tower is large sized and possesses a natural armor bonus to armor class equal to your strength modifier, but otherwise uses your armor class (But does not benefit from your dexterity modifier). This lasts for 1 round per level and two can be active at a time, unless a Tochka type 42: Casserio is active in which only one can be active.

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