Level: Zombie 8
Spell Resistance: no
You are beat up by the enemies that stand in your way, only to have the wielder toss you a Giant zombie head that you use to Launch your enemies over the hills and far away. . As a full attack action, creatures within a 30 foot cone extending from the zombie must make a fortitude saving throw DC:18+ Strength modifier for half damage. Creatures that fail the save take 1d6 negative energy damage per level (Max 20d6). Creatures that fail the save are thrown 10 feet per level away from the Zombie. No falling damage is recorded however.