Level: Great Wyrm 4
Spell Resistance: yes
This technique's name changes depending on the draconic discipline you have chosen. You summon bursts of energy that you bounce off of, using the final momentum to cleave your enemy in two. This technique adds, Fiery, Frigid, Raging, Astral, or Diabolic to it's name depending on your discipline. It also adds a secondary effect. Make a single attack against your opponent As a standard action, if you hit you deal critical damage as well as an additional 5d6 damage. The additional damage is Either Fire, Normal, Frost, Force, or Disintegration damage depending on your discipline. A successful fortitude save ends the technique a failure however takes 1d6+Strength modifier fire damage next round (Fiery), Knocked back 10 feet (Rage), Stunned for 1 round(Frigid), Staggered for 1 round (Astral), or take 1 con damage (Diabolic) and they are tossed up a number of feet in the air equal to the damage dealt, taking falling damage as usual.