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Level: Moth Man 4

Spell Resistance: yes

Pulsating Sonics: Folding your wings over your mouth, you let loose a horrid screech that jiggles the flesh off of your enemies bones. As a standard action, Creatures within a 30 foot cone must make a fortitude saving throw DC: 14+ Dexterity modifier or take normal damage as well as 1d6 sonic damage per level (Max 20d6).



Super Hypno Ray: Flapping your wings and focusing your deadly sonic energies, you release a burst of sound that staggers your foes and dazes them into a sense of confusion. As a standard action, Creatures within a 20 foot cone must make a fortitude saving throw DC: 14+Dexterity modifier or take normal damage as well as 1d6 Sonic damage per two levels (Max 10d6). Creatures that fail this saving throw are also effected by a confusion spell for 1 round per 4 levels.

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