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Vampire Tyrant


Though a Vampire it’s self is nothing to shake a stick at, there are creatures much more powerful in the netherworld. One of these creatures is the Vampire Tyrant. These are vampires whom have trained and became the best they can be as they have survived for thousands, maybe even millions of years. Vampire tyrants still possess the same weaknesses as a regular vampire, however they gain a repertoire of new abilities that significantly increase their battle potential 10 fold.

Role: Vampire Tyrants can vary quite a bit but overall they are a combat oriented creature, reveling in their own strengths and standing high above their followers. They lead armies of undead into battle, standing on the front lines with their awesome power.

Alignment: Any

Hit Die: d10

Requirements

To qualify to become a Vampire Tyrant, a character must fulfill all the following criteria.

Race: Vampire

Base Attack Bonus: +8

Feats: Leadership

Class Skills

The Vampire Tyrant's class skills (and the key ability for each skill) are Perception (Wis), Intimidate (Cha), Diplomacy (Cha), Bluff (Cha), Any two Martial Knowledge skills, any one knowledge skill.

Skill Ranks at Each Level: 4 + Int modifier.

Table: Vampire Tyrant

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Techniques Readied

1st

+1

+0

+1

+1

True Potential, Undead Vitality

2nd

+2

+1

+1

+1

Children of the Night

+1 level of existing class

3rd

+3

+1

+2

+2

True Potential

+1 level of existing class

4th

+4

+1

+2

+2

Change Shape

+1 level of existing class

5th

+5

+2

+3

+3

True Potential

6th

+6

+2

+3

+3

Energy Drain

+1 level of existing class

7th

+7

+2

+4

+4

True Potential

+1 level of existing class

8th

+8

+3

+4

+4

Dominate

+1 level of existing class

9th

+9

+3

+5

+5

True Potential

10th

+10

+3

+5

+5

Grand Emergence

+1 level of existing class

Class Features

All of the following are class features of the Vampire Tyrant prestige class.

Weapon and Armor Proficiency: A Vampire Tyrant gains no weapon proficiencies.

Techniques Readied: At every level a Vampire Tyrant gains the ability to ready martial techniques as if they had leveled up in it's previous class. If it had more than one previous class you must choose which class at Each level. You do not learn new techniques from this and must still train to learn them just as before.

Undead Vitality (Su): A Vampire tyrant gains the full power of an undead. It now adds it's charisma modifier to it's fortitude saving throws. This is in addition to it's constitution modifier. In addition, the Vampire becomes immune to poison and disease.

True Potential (Su): Meditating and channeling their deep heritage, the Vampire Tyrant can access the seemingly limitless powers of the undead lords that existed before them. At first level and every odd numbered level after that, the Vampire Tyrant can choose an ability from this list. Each can be chosen only once unless otherwise noted.

Undead Resilience: You gain Damage Reduction 5 overcome by Magic and Silver. This can be taken more than once.

Fast Healing: You gain Fast healing 5. This can be taken more than once.

Natural Armor: You gain a +2 bonus to Natural Armor, This can be taken more than once.

Resistance: You gain resistance 5 to any two elements. This can be taken more than once.

Supremacy: You gain a +2 bonus to any Ability score. This can be taken more than once, but only once for every ability score.

Spider climb: You are always under the effects of a Spider climb spell.

Gaseous Form: You have the ability to take Gaseous form as if cast by a 5th level caster at will, but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.

Spell Like Ability: You gain the effects of a spell like ability of the same caster level as your Vampire Tyrant level, this spell can be used once per day. The saving throws are equal to 10 + Spell level + Vampire Tyrant’s Cha modifier. The spells that can be chosen are Desecrate, Hold Person, Inflict Moderate wounds, Bestow Curse, Enthrall, Animate Dead, Contagion, and Deeper Darkness. Each can be taken multiple times granting an additional use of the spell like ability per day.

Grave Touch: you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your Vampire Tyrant level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than you. You can use this ability a number of times per day equal to 3 + your Charisma modifier. The saving throw is equal to 10 + 1/2 Vampire Tyrant Level + Vampire Tyrant’s Cha modifier.

Children of the Night (Su): Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.

Change Shape (Su): A vampire can use change shape to assume the form of a dire bat or wolf, as beast shape II, or alternatively, as a bat swarm

Energy Drain (Su): A creature hit by a vampire tyrant’s natural attack gains two negative levels. This ability only triggers once per round, regardless of the number of attacks a vampire makes.

Dominate (Su): A vampire can crush a humanoid opponent's will as a standard action. Anyone the vampire targets must succeed on a Will save or fall instantly under the vampire's influence, as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet. Save DC is equal to 10 + 1/2 Vampire Tyrant Level + Vampire Tyrant’s Cha modifier.

Grand Emergence (Su): A display of ultimate power, this is the Vampire’s true power shining through. Once per day as a full round action, the Vampire can become a grand beast of epic proportions. Activating this is a full round action. The Vampire becomes Huge Sized, taking a -2 penalty to armor class. In addition the Vampire gains a fly speed of 120 feet with Good maneuverability. The Vampire Tyrant gains a +6 Size Bonus to Charisma and a +8 Bonus to Strength. The Vampire’s natural bite attack now deals 2d6 damage + Strength modifier, and they gain 2 claw attacks that deal 1d8 + Strength modifier damage. The Vampire gains Damage Reduction 5/Magic and Silver, that stacks with any previous DR as well as a deflection bonus to his AC equal to his Charisma modifier. Once during this transformation, the Vampire can cast Vampiric touch as per the spell cast by a 10th level caster. This transformation lasts a number of rounds equal to ½ of your Vampire Tyrant level.

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