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WITCH DOCTOR Edit

Spells: When you gain a new level as a Witch Doctor, you gain 1 additional Witch Doctor spell you can cast per day. In addition, when you gain another spell level, you gain another spell per day for that spell level and every spell level before it to a maximum of 3 additional spells per day for most spell slots.

Arcane Pool: Your Arcane pool returns to level 1. You also gain 3 additional points to your arcane pool.

Spell Combat: This works as the listed ability. It possesses no additional effects.

Spellstrike: This works as the listed ability. It possesses no additional effects.

Hex Arcana: This works as the listed ability. It possesses no additional effects.

Accursed Strike: This works as the listed ability. It possesses no additional effects.

Hex Doctor: This works as the listed ability. It possesses no additional effects.

Witch Doctor Bonus Feats: Witch Doctors gain these bonus feats as normal however they only gain the feats at levels 5 and 17.

Knowledge Pool: This works as the listed ability. It possesses no additional effects.

Medium Armor: This works as the listed ability. It possesses no additional effects.

Improved Spell Combat: The Witch Doctor gains an additional +2 bonus to concentration checks.

Fighter Training: This works as the listed ability. It possesses no additional effects.

Black Curse of Dolvalky:  This works as the listed ability. It possesses no additional effects.

Greater Spell Combat: This works as the listed ability. It possesses no additional effects.

Counterstrike: This works as the listed ability. It possesses no additional effects.

Greater Spell Access: This works as the listed ability. It possesses no additional effects.

True Witch Doctor: The bonuses the Witch Doctor can grant are increased by +2.

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