Level: Zombie 3
Spell Resistance: yes
Holding out your arms, you remember some of your past life as a martial artist and release a black swirling energy beam at your foes. As a standard action, creatures within a 30 foot line extending from the zombie must make a Reflex saving throw DC: 13+ Strength modifier for half damage. This deals normal damage as well as 1d6 Negative energy damage per level (Max 10d6). Creatures that critically fail this technique take 1 negative level for 1 minute.