Level: Zombie 3

Spell Resistance: yes

Holding out your arms, you remember some of your past life as a martial artist and release a black swirling energy beam at your foes. As a standard action, creatures within a 30 foot line extending from the zombie must make a Reflex saving throw DC: 13+ Strength modifier for half damage. This deals normal damage as well as 1d6 Negative energy damage per level (Max 10d6). Creatures that critically fail this technique take 1 negative level for 1 minute.

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