Level: Zombie 7
Spell Resistance: yes
You toss your foe into the air and charge your zom-beam to it's full extent flying upward at them as your limbs detach one by one and you slam into your foe. As a full attack action, make a single attack at your highest base attack bonus on a creature within 100 feet. If this attack hits you deal normal damage as well as 2d6 damage per level (Max 40d6). Creatures gain a fortitude saving throw DC:17+ Strength modifier for 1/2 damage. Creatures that fail the save also take 1 negative level for 1 minute.